- Reservations
- 1
- Booked hours
- 0.0
- Reservation length, not play time
- Experience
- No data
- Data for 0 of 1 reservations
- Experience per hour
- No data
- Divided by the hours of reservations with data
- Profit
- No data
- Sessions for 0 of 1 reservations
- Profit per hour
- No data
- Divided by session time, not booked time
- Loot
- No data
- Supplies
- No data
By world
| # | World | Reservations | Hours | Exp/h | Profit/h |
|---|---|---|---|---|---|
| 1 | 1 | 0.0 | No data | No data |
By server
| # | Discord server | Reservations | Hours | Exp/h | Profit/h |
|---|---|---|---|---|---|
| 1 | TibiaLoot.com Celesta · Chapter II | 1 | 0.0 | No data | No data |
No data: TibiaLoot.com reads each character's level 10 minutes before and 10 minutes after the reservation, and the exact experience of the world top 1000 from the highscores. A character's profile shows a new level only after the character logs out. When the profile shows no new level and no new login, TibiaLoot.com looks again 30 minutes, 1 hour and 2 hours later. A character whose profile still has not changed, an unknown character name, or a reservation that ended before the tracking started has no experience data.
Outside the world top 1000, the experience is an estimate from the levels: the experience of the level after the reservation minus that of the level before, by Tibia's formula (50/3 × (L³ − 6L² + 17L − 12)). It is exact to one level, so a gain of less than a level counts as 0.
Profit comes from Party Hunt sessions pasted in the Loot Calculator and matched to a reservation. A reservation without a session has no loot data.