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TibiaLoot.com
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Each character in the reservation authors, with its own experience.
| # | Character | Reservations | Hours | Experience | Exp/h | Profit | Profit/h |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 3.0 | No data | No data | No data | No data | |
| 2 | 1 | 3.0 | No data | No data | No data | No data | |
| 3 | 1 | 3.0 | No data | No data | No data | No data | |
| 4 | 1 | 2.0 | No data | No data | No data | No data | |
| 5 | 1 | 2.0 | No data | No data | No data | No data | |
| 6 | 1 | 1.0 | No data | No data | No data | No data | |
| 7 | 2 | 0.5 | No data | No data | 7,836,293 | 156,725,860 |
No data: TibiaLoot.com reads each character's level 10 minutes before and 10 minutes after the reservation, and the exact experience of the world top 1000 from the highscores. A character's profile shows a new level only after the character logs out. When the profile shows no new level and no new login, TibiaLoot.com looks again 30 minutes, 1 hour and 2 hours later. A character whose profile still has not changed, an unknown character name, or a reservation that ended before the tracking started has no experience data.
Outside the world top 1000, the experience is an estimate from the levels: the experience of the level after the reservation minus that of the level before, by Tibia's formula (50/3 × (L³ − 6L² + 17L − 12)). It is exact to one level, so a gain of less than a level counts as 0.
Profit comes from Party Hunt sessions pasted in the Loot Calculator and matched to a reservation. A reservation without a session has no loot data.